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Implement On-Demand Lobbies, Private Lobbies, and Competitive Player Markers

Suggested by
on December 18, '25
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add on demand lobbies and private lobbies and a competitive or advanced players marker what i mean with on demand is the ability to "host" or request a lobby in a region with a specific map. what often happens is that there is 1 or 2 lobbies on a game mode or map that are full, meaning if i want to practice flying on iceland i either have to go to a different region and play on high ping or join a full lobby in which im most likely to lose my heli, not be able to get the heli without camping it or get yelled at for flying poorly. this would also help out when new updates drop because people can make low pop servers to mess around in without it filling up instantly. this leads in to my next point for private lobbies: i think these should have been a release feature if not priority, its really frustrating to want to see the new content that got added, bug hunt, mess around with friends or play a more organized and serious game and only having public lobbies available that are very likely to fill up. breachers had the same issue in the alpha with people want to play organized and having to try to convince people to leave to get the chance to play scrims. for those same players the next point comes in to play: competitive lobbies. this wouldnt affect gameplay all that much but having the ability to mark a lobby as more competitive or intended for advanced players would allow players of a higher skill level to find each other easily and would advise first time players to not play in these because its of a higher skill level, leading to more fun for both sides of the skill spectrum. personally i believe onward implemented these perfectly. all these changes make for a better experience for everybody involved and im honestly surprised these arent a priority after seeing how much use they get in breachers

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