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Implement Breath Control and Controller Smoothing for Sniper Class

Suggested by
on December 23, '25
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Snipers are the least played class and for good reason. Without a way to steady your aim you are more likely to hit a shot point-blank, than at a distance like the class is intended. Additionally, on Quest headsets, controllers tend to jitter tiny amounts even when placed on flat surfaces. This can DRAMATICALLY reduce the odds of hitting a target. I would suggest adding the option to hold your breath and applying exponential smoothing to the controllers while holding your breath. Breath should also be finite and only last for up to 10 seconds or so before re-charging depending on your actions (slower if walking around, faster if holding a position.)

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