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Enhance Conquest and Rush Modes with AI Guards, Larger Player Counts, and Additional Features

Suggested by
on December 28, '25
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SUGGESTIONES CONQUEST- to make maps feel less empty on conquest could you make it where each controlled point spawns 4 ai to gaurd the point and continually spawn in to protect the point until the point is declared captured/neutralised this could make players feel more emersed in the game as well as this up player counts to 20 v 20 for conquest I belive these changes in tamden would make conquest feel alot more filled up RUSH-For the gamemode rush have it where when the attackers run out of lives ,everyone who is still alive present can still attack and have it go until all attackers are killed ,and so there's no attackers hiding to drag the game out put a 3 minute count down/and or add a feature where the out of bounds closes in to force the attackers to attack and not hide ,as well as this if possible make rush a 20 v 20 ? As I belive the 4 extra players per team will enhance the chaos/team play PERSONAL NOTES- adding jets would be super cool 😎 especially if jets are 2 seaters, seat 1 for pilot and gun control, seat 2 for creating lock ons for ground and air veichles and popping flairs and and spotting enemys so a guy on his own on a jet wouldn't be a big threat but 2 working together cost the team a player on the ground but a robust jet team Making the transport chopper be able to take 2 rockets so that there's no 10 kills from 1 rocket can be very punishing on game modes like rush Adding some grenades Night maps /night scopes? I much appreciate 🙏 the patience in reading this i think this would be very cool if all added as everyone who I spoke to about this in game said they would love these ideas and this game is so good ,so keep it up guys ! My fav vr game!

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