Rebalance Vehicle Mechanics for Balanced Gameplay
Vehicle rebalance, set an even playing field.
Tanks
-Slower reload
-More health
-Commander MG should move ever so slightly slower in rotation, but also have a larger heat bar.
Little Bird
-Less health (only survive one talon)
-faster flare regen
-inability to repair while flying
-pilot should be able to take damage frontally
-little bird should be able to take damage to shots to rotors and tail
-larger magazine capacity, 800 rounds? (Idk i dont develop games)
-can only reload at heli pad (increments of 100 rounds, moderately fast)
Apache
-32 round hydra rocket pods (64 in total)
-cannot be reloaded in air
-cannot be repaired in air
-can only reload at heli pad (one rocket at a time very quickly)
-less health (can only survive 2 talons)
These changes will exemplify and enhance what the vehicles are MEANT to do, and deter them from being used otherwise