Introduce Four New Classes: Heavy, Flamer, Movement-Based, and Pilot
4 new classes first the heavy lots more health gets some random things as gadgets i don't know what but has options for a mini-gun chambered in 5.56 or 7.62 and mostly cosmetic changes in weapon upgrades but move all the lmg's from asualt to heavy second class flamer idk what for gadgets but the main weapon is a flame thrower and instead of unlocking new ones you just get the nozels and different fuels and it has weaknesses same as real flame throwers the tank can be shot and it can catch fire or explode third class a movement based class got no name for this but basically assualt with a movement item as a gadget there's two movement items first a basic jump pack no fall damage jumps farther and higher and runs faster the second is nerfed odm gear it's able to dash above the ground swing off objects and you can scale stuff with it and finally the pilot class basically just make helis more as a thing that there are several of instead of one heli camper that can't fly you have to do something to get this class though and you just spawn in the heli