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Introduce New Class-Specific Perks and Gadgets for Enhanced Gameplay

Suggested by
on February 4, '26
Open

I have some ideas for the devs.

Field perks
  • Assault Adrenaline: gives the player 70% speed boost and 10% damage reduction for 7 seconds.
  • Medic Cloak: a device that makes the medic near invisible until they engage or after 30 seconds.
  • Engineer Anti personnel: the next 2 rockets have 300% more splash damage.
  • Recon Tracing dart: this will be a dart gun similar to the one in call of duty. It launches a dart which will become a miniature radar, pinging the position of any enemy within a 30 meter radius per 10 seconds or until destroyed.
Right shoulder gadgets
  • Assault Multi barrel grenade launcher: sort of like the M32A1 grenade launcher, except these grenades will do less damage than the regular frag and explode on impact.
  • Medic Pack bow: a bow that can load a medical pack for the medic to launch across a maximum of 50 meters.
  • Engineer Anti tank launcher: a javelin clone that one shots tanks.
  • Recon Minimap: a map that is the deployment map, but can be pulled out over the shoulder. I've had multiple instances where I was asking a question that could be answered with the deployment map while I was on the field. This would fix that issue.
Left shoulder gadgets
  • Assault Armor piercing: a pack that replaces ammo restock that gives the next 20 rounds in a mag 30% more damage.
  • Engineer Painting laser: a tool that uses a laser to increase damage taken to vehicles. Keep a laser on a vehicle for 5 seconds. That vehicle will be painted for as long as that laser stays on it, or for 7 seconds. The vehicle takes 75% more damage when painted.
Throwables
  • Concussion grenade (assault) A grenade that applies a blurred vision effect and debuffed movement to the enemy for 3 seconds.
  • Smoke grenade (assault, medic) A grenade that deploys a 20m diameter smoke sphere for 10 seconds.

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