Adjust Tank Damage and Bullet Effectiveness for Balanced Engagement
Tank health overhaul. Tanks are way too weak in their current state. When a tank pushes into an objective, the pilot is usually more scared than the enemies on the objective. I am an Engineer main and love hunting down tanks, but it is just way too easy. I can drop out of a helicopter solo and take down a full health tank as soon as it leaves its spawn in under 30 seconds, and they can usually do nothing about it. I suggest RPGs do 50 damage when shot at the back, and 25 when shot at the front or side. Making it two shots if it is**** in the back, three if hit in the back then on the side, or four if hit only on the sides or front. As well as tank bullets doing 60 damage when hitting the back, and 40 when hitting anywhere else. And C4s doing 35 damage when on the back, and 25 anywhere else, making it so an assault has to resupply the C4 at least once and not one-shotting. This will make tanks actual threats, and encourage people to push in instead of staying back and sniping. It will also fix the problem of getting a tank past B on Paradise. If enemies are currently in B, it impossible to get through if they have an engineer or assault because the tank cant hit them at all if they are above. It will gives tanks time to retreat if they are attacked there. I am not complaining as just a frustrated tank pilot, but also as an engineer that wants a challenge when killing enemy tanks.