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Implement Smart Auto-Balancing System for Rush and Conquest Modes

Suggested by
on February 17, '26
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Suggest a smart auto-balancing system that switches 1 to 3 high-level players with low-level players at a time, depending on how much one team is dominating the other, and without breaking up squads.

— Rush auto-balancing —

If attacking team clears an area by:
A) losing less than 30 tickets -> swap 3
B) losing 31-75 tickets -> swap 2
C) losing 76-140 tickets -> swap 1

If attacking team loses:
A) without clearing an area -> swap 3
B) after clearing 1 area -> swap 2
C) after clearing 2 areas -> swap 1

— Conquest auto-balancing —

Every 5 minutes, if winning team has X:
A) 200+ more tickets -> swap 3
B) 150-199 more tickets -> swap 2
C) 100-149 more tickets -> swap 1
First swap is triggered if either team reaches a 100 ticket lead, then the balance is re-evaluated every 5 minutes thereafter.

When auto-balance is triggered, all dead players will be considered for team swapping. If suitable players are not found for swapping, wait for suitable players to die. If a player is selected, display a prominent message in their deploy menu such as “Teams Swapped for Balance”

Then display “Teams Auto-Balanced” message in every other player’s next redeploy menu

Also, match high-level players to the losing team, even if it gives them 2-3 more players. Lower level players can match to the winning team soon after.

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