Introduce Various Perk Enhancements for Different Classes
Some miscellaneous perk ideas I thought of while bored at work. Some of these are prob unbalanced so feel free to ping me and discuss.
Some of these could probably be turned into gadgets rather than perks but meh
Sharp Eyes (Recon)
+extends the spotted marker duration
+increases the spotting radius
Helper (all-class)
+xp gain from assists has a guaranteed minimum of 50
+xp gain from spotted assists increased to 15
Steady Hands (all-class)
+enables toggleable smoothing on all weapons via offhand trigger
Hardhat (Engineer, Medic, Assault)
+reduces the damage multiplier when you get headshot
-damage reduction decreases for every consecutive headshot
Self Care (Medic)
+your own health packs heal you faster
Rationing (Assault, Medic)
+allows an extra 2 health/ammo packs to be active
-individual packs give slightly reduced ammo/health
Long Range Beacon (Recon)
+allows all teammates to spawn on your beacon, albeit with a 25s cooldown
+squadmates ignore cooldown
-beeps are louder and can be heard from farther away
Stealth Beacon (Recon)
+beacons now assume the color of whatever terrain they were placed on
+beeps are quieter
Heavy Pockets (all-class)
+1 reserve grenade and/or gadget ammo
Quickdraw (all-class)
+larger hitbox for grabbing your secondary weapon
Dead Man’s Switch (Assault)
+automatically detonates all C4 upon your death, including any in your hands or holster
Salvaging (Engineer)
+drilling non-friendly vehicles creates ammo packs, including destroyed and unclaimed vehicles
Scavenger (all-class)
+killed enemy Assaults and Medics drop ammo and health packs respectively
Showoff (all-class)
+reduces weapon recoil penalty when holding them with one hand
Countersniper (Recon)
+allows you to see a slight glint from enemy scopes pointed at you, which applies to all weapons with scopes and not just sniper rifles
Sharp Ears (Recon)
+increases volume of enemy footsteps
+enemies who fire a weapon within a certain radius of you will be automatically spotted
Stretcher (Medic)
+allows you to drag downed teammates
Necromancer (Medic)
+increases the time window for reviving a teammate indefinitely so long as they don’t respawn
Headpopper (Assault, Recon)
+enemies killed via headshot cannot be revived
Armored Anchor (Engineer)
+all teammates can spawn on your vehicle, even if its full
Surveillance System (Engineer)
+enemies who deal damage or lock on to your vehicle are immediately spotted