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Introduce Various Perk Enhancements for Different Classes

Suggested by
on February 23, '26
Open

Some miscellaneous perk ideas I thought of while bored at work. Some of these are prob unbalanced so feel free to ping me and discuss.

Some of these could probably be turned into gadgets rather than perks but meh

Sharp Eyes (Recon)
+extends the spotted marker duration
+increases the spotting radius

Helper (all-class)
+xp gain from assists has a guaranteed minimum of 50
+xp gain from spotted assists increased to 15

Steady Hands (all-class)
+enables toggleable smoothing on all weapons via offhand trigger

Hardhat (Engineer, Medic, Assault)
+reduces the damage multiplier when you get headshot
-damage reduction decreases for every consecutive headshot

Self Care (Medic)
+your own health packs heal you faster

Rationing (Assault, Medic)
+allows an extra 2 health/ammo packs to be active
-individual packs give slightly reduced ammo/health

Long Range Beacon (Recon)
+allows all teammates to spawn on your beacon, albeit with a 25s cooldown
+squadmates ignore cooldown
-beeps are louder and can be heard from farther away

Stealth Beacon (Recon)
+beacons now assume the color of whatever terrain they were placed on
+beeps are quieter

Heavy Pockets (all-class)
+1 reserve grenade and/or gadget ammo

Quickdraw (all-class)
+larger hitbox for grabbing your secondary weapon

Dead Man’s Switch (Assault)
+automatically detonates all C4 upon your death, including any in your hands or holster

Salvaging (Engineer)
+drilling non-friendly vehicles creates ammo packs, including destroyed and unclaimed vehicles

Scavenger (all-class)
+killed enemy Assaults and Medics drop ammo and health packs respectively

Showoff (all-class)
+reduces weapon recoil penalty when holding them with one hand

Countersniper (Recon)
+allows you to see a slight glint from enemy scopes pointed at you, which applies to all weapons with scopes and not just sniper rifles

Sharp Ears (Recon)
+increases volume of enemy footsteps
+enemies who fire a weapon within a certain radius of you will be automatically spotted

Stretcher (Medic)
+allows you to drag downed teammates

Necromancer (Medic)
+increases the time window for reviving a teammate indefinitely so long as they don’t respawn

Headpopper (Assault, Recon)
+enemies killed via headshot cannot be revived

Armored Anchor (Engineer)
+all teammates can spawn on your vehicle, even if its full

Surveillance System (Engineer)
+enemies who deal damage or lock on to your vehicle are immediately spotted

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