Adjust AT Mine Effects for Tanks and Humvees to Enhance Gameplay
Here is a clean, well-structured way to present that feature recommendation:
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1. Against Tanks:
In real life, a single AT mine would not completely destroy a main battle tank. Instead, it should cripple the tank by reducing its health to a critical state. I suggest making it so that a tank hit by an AT mine is left with just enough health to be destroyed by one follow-up shot (e.g., one RPG or one C4). This encourages teamwork and strategy rather than a single instant kill.
2. Against Humvees:
AT mines should be lethal to lighter vehicles. A Humvee driving over a mine should be destroyed and kill all occupants inside. However, since Humvees have wheels, players should have a way to avoid triggering the mine by carefully maneuvering so the tires do not make contact. This adds a skill-based elem
Summary of Suggested Changes:
- Tanks: Mine reduces tank to "one-shot" health (requires RPG or C4 to finish).
- Humvees: Mine destroys vehicle and kills occupants, but can be avoided if wheels miss the mine