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Introduce Frontline Assault Mode with Class Perks and Guardian Class

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on March 1, '26
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NEW MODE: FRONTLINE ASSAULT
GAMEPLAY

In Frontline Assault, each team has 200 respawn tickets and are pitted against eachother in an open map brawl with the only objective being to kill the other team

SPECIAL CHANGES

No vehicles are present on the map in the beginning, each player has a Battlefront 2-esque menu before spawning in where they can spend combat points to spawn in a vehicle and stay in it until the vehicle is destroyed, other rider slots can be entered and exited by other players at will

NEW MECHANIC: CLASS PERK

Special ability all classes have, perk quota retains between lives, but subtracted by 1 every death

ASSAULT

QUICK FIRE: After killing 3 enemies, fire rate increases for 5 seconds and another second for every kill during the duration, maxing at 15 seconds

ENGINEER

ELECTRICAL ENGINEER: After killing 5 enemies, your repair tool becomes electrically charged, either use it on an enemy vehicle to short circuit the systems and temporarily shut it down or instantly heal an ally vehicle by 50% health, the effect goes away after used or respawning

RECON

HEIGHTENED SENSES: After killing 5 enemies, you become more sensitive to noise for 30 seconds, all footsteps/shots/any noise is revealed to you within 100m and instantly mark any enemy to inly you within 30m

MEDIC

SECOND WIND: After reviving 5 teammates, the next ally who dies within 10m of you instantly gets revived at 50% health

NEW CLASS: GUARDIAN

Strong, defense based class, blocking damage and defending areas

EQUIPMENT
Left Shoulder: Riot Shield

Pull out a small, portable shield defending you and everyone behind you, allowing for stronger push forward or holding the line, however, a slot is present allowing precise shots to land

Right Shoulder: Barricade

Deploy a larger, portable wall that can be destroyed with enough damage dealt or destroyed like any other wall in the game, it can also be used to fortify strategic walls, taking two hits to break instead of one, only one barricade can be present per player

Throwables

Anti-tank mine, claymore

Class Perk: BODYGUARD

After blocking 150 damage, all allies within 15m of you are given a shield that absorbs 50% of all incoming damage for 5 seconds or until they go further than 15m away

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