Balance Adjustments for Classes and Weapons in Forefron Alpha
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I’ve played forefront for the beta and I’m here to give my honest opinion about the game. First off
THE GAME IS GREAT!!!
This is a very fun game, I just want to say my opinion on how I should make it better
CLASSES
The engineer is the by far, strongest of all the classes. The shotgun is over powered, and the rocket launcher demolishes vehicles. I think for a solution, the rocket launcher should be mega nerfed, and be given to the assault. It could be swapped with the assaults ammo. Also maybe nerf shotgun if needed.
The anti-air is the 2nd strongest class in the game, only because of the shotgun so a slight nerf would be fine. Also please add the repair torch.
Then we have medic. I am biased, but medic has good firepower (maybe too much) and amazing tools. Maybe a slight charge nerf? I don’t really know
Assault is the 2nd worst class but it’s close with medic, I do think we should swap the ammo for a mega nerfed rocket launcher but that’s my opinion, nothing too bad about the assault, good class
Then recon is at the bottom of the barrel, it kinda gets run over in this game (sometimes literally) I’m not quite sure how to buff them. Maybe a deployment beacon or spotting tool? I’m not sure
MAP
The map is overall great, but I do think that it’s coalition sides, there area is more open too.
Gunplay
My only tip is to nerf the rockets and shotgun (only slightly) in order to make the game more balanced
Respawning is fine, maybe take away 2-3 seconds just for the large maps
Finally, a big thank you to all the developers, moderators and community that made this game possible. Thank you
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[ #1 ] 4 months ago by
PS give the engineers the repair torch, not the anti air
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