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Directional Trophy System for Assault and Engineer Classes

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on August 17, '25
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A directional trophy system gadget for the assault class/ or engineer class. When placed, takes 2 seconds to charge as indicated by a set of three lights visible from the backside to show its readiness. Green means its charged and when an enemy rocket and/or tank projectile comes at it, destroys the shot. After initial destruction the lights will flash red, meaning its active for around 5-6 seconds. After the active phase, it will stay solid red, meaning its recharging for about 6-8 seconds. I wanted to suggest this as a way to combat rocket spam/ make dealing with tanks while not the engineer class in a defensive way better

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