Introduce Varied Ammo Types for Multiple Weapon Classes
Different weapon ammo types. I originaly thougth of this for the RPG-7 in the engineer class adding new rocket types but i thought why just the RPG when theres different guns as well. The RPG-7 can have 3 different types of ammo, The regular one that we have now, The Anti-Personnel rocket- Increased blast radius and damage against human targets but increased damage needed to destroy vehicles, for example a tank requires 3 rockets to blow up with the regular ammo but the Anti-Personnel ammo will need 5 rockets to destroy a tank and ect.. and the last Anti-Tank Rocket, The Anti Tank rocket will have 3 rockets as max ammo, it one shots vehicles like the Quad, Anti-Air vehicle and the Humvee and 2 shots the tank and other strong vehicles, for people that hit flying vehicles it will one shot the helicopters (maybe 2 shot if its too op). Shotguns will have ammo will have 3 ammo types, The regular ammo good for Close Quaters Combat, the Fletchette shells, The will give more accuracy to the shotgun so its not only for CQC.. and can be used at medium to long ranges as well and lastly dragon breath rounds, they will have worse accuracy than the regular shells but will also inflict slight fire damage and can damage some vehicles. For pistols, ARs and SMGs there could be 2 ammo types, The regular ammo and armor piercing bullets- They can damages vehicles (or do more damage to vehicles) and have a smaller magazine, (depending on balancing issues). Lastly the snipers, They can have 3 ammo types, Regular ammo, The armor piercing ammo (previously stated in the Pistols, ARs and SMGs section) and lastly tracers. Tracers can show the path of the bullet which can be good for users that use the 4x, 2x scope and lower so they can fire and fix their aim without needing a scope, this can especialy be usefull for the dragonov semi automatic sniper. All of these ammo types can be buffed nerfed as needed whether there will be a decreased mag or increased reload speed for the RPG-7 and ect... All of these ammo types can be unlocked with levels next to other items, like for engineer at lvl 6 he can unlock the Anti-Tank mine AND the Anti-Tank Rocket. Turns out i didint also think about this, im unmerging this but credits to xenonextgen on December 5, '25 for the original idea.