Improve Clarity of Magazine Unlock Mechanism with Initial Tutorial Tip
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keep the press to unlock magazine, but make it more clear or intuitive (like a tip that is displayed next to your gun for the first times playing or something else).
Explanation from this discussion:
IGNITE — 18:12
Breachers reloading was pretty solid.
In forefront all you did was add an extra step.
I was like: whyyyyy 😭
Arthur G — 18:29
Breachers is my most played game in VR, and I much prefer Forefront's reloading. Reloading in breachers is practically non existent where in forefront I actually had to get behind cover and interact with my gun to reload.
I ended up getting used to the press the button to unlock the mag but they'll have to either make it more clear or remove it because it wasn't intuitive at all at the beginning
FurryPotato — 18:30
Ye the button press feels pointless extra step, just gran the mag and pull it out or have the button drop the mag.
Arthur G — 18:36
it's not really pointless as it extends the reloading time and puts you in a vulnerable position since the magazine doesn't feed bullets anymore until you put it back in.
That's why TF initially removed VR like reloading in Breachers and set specific reloading times because otherwise in VR you can do it almost instantly. The button press helps to prevent that instant reload but either they have to find a way to make it intuitive or they have to remove it
in Forefront I often had to switch to my pistol to finish off someone instead of instant reload, because I knew switching to the pistol would be faster than reloading, and that's pretty much the first VR game where this happened to me which I think is a very good thing
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