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Improve Fluidity and Realism in Movement and Reloading Mechanics

Suggested by
on August 28, '25
Declined
Make movement more fluid. Please refrain from Breachers animations as it appears very clunky and childish. Moving around itself is very clunky. If I am sprinting forward and change direction I am automatically reset back to walking. This is terrible for engagements. The only game that has nailed movement is OG Contractors. Please take some pages from their book as they still have the best gunplay / movement of all VR titles despite being a dead broken game. This would also involve making reloading less clunky. Add haptic feedback when grabbing a mag, also add haptic feedback when successfully putting the mag into the gun. This will eliminate the need to literally look at your weapon while reloading.

Watchers

[ #1 ] about 2 months ago by

We're seeing a lot of requests for bettet immersion and milsim on all aspect.

If you enjoy milsim, check us out (web site in my name)

[ #2 ] about 1 month ago by

Compound post.

-TF

[ #3 ] about 1 month ago by

What does that even mean

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