Improve Fluidity and Realism in Movement and Reloading Mechanics
Declined
Make movement more fluid. Please refrain from Breachers animations as it appears very clunky and childish. Moving around itself is very clunky. If I am sprinting forward and change direction I am automatically reset back to walking. This is terrible for engagements. The only game that has nailed movement is OG Contractors. Please take some pages from their book as they still have the best gunplay / movement of all VR titles despite being a dead broken game. This would also involve making reloading less clunky. Add haptic feedback when grabbing a mag, also add haptic feedback when successfully putting the mag into the gun. This will eliminate the need to literally look at your weapon while reloading.
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