Enhanced RPG7 Reload Animation for More Immersive Gameplay
Give the RPG7 more immersive reloading instead of a long pause before being fired
as it is currently I understand how the RPG7 for engineer reloads slowly so people can't just spam it all the time when they have rockets (even though C4 takes this role already in short ranges). How it is in game having to wait for a delayed audio cue for a final click to be heard while visually seeing the rocket inside the launcher looking ready to go, is still very tedious thing to endure.
So my suggestion is to give the RPG7 a more realistic reload, this way it still keeps the long length of the reload so it's not to be spammed, but for played who know the weapon well will be rewarded for more effective gameplay.
Having it work like the real RPG7, with the rocket being a long ended rocket that you have to feed into the barrel and cocking back the hammer (and action that you can do at any point after firing).
I also notice that there isn't any sort of other buttons at play like a bolt release in the game for guns despite the guns having it on the models, that could be used to action the hammer like A/B/X/Y on different controller types. How this could be done in game is to either bring a bolt release feature to the game first the use that button as it's cocking button.