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Balance Adjustments for One-Shot Kill Weapons

Suggested by
on July 20, '26
Open

One shot weapons

No one likes being kills out of nowhere where you had no control over what happens one second your fine and the next you get jumped by someone who kills you instantly these events make people want to leave the game because it’s not fun plain and simple.

So why are there so many weapons that can do this (bad game design)
but how can we fix it good creative game design

So here are the fixes

Shotgun (both)
1: all jumping for shotguns will dramatically increase spread because they don’t have any
(if no other gun has it why should shotguns)
2: no more one shot body shots for shotguns they now only have a one shot headshot and a two shot body shot (like pavlov)
3: More recoil for shotguns they shouldn’t have that little to where people can spam it
4: to not totally run them into the ground make them have a little less spread or slug rounds for distance

Bow
1: same thing as shotguns no more jumping while shooting it’s too accurate
2: charge shot to prevent spam, now you can’t spam the bow to instantly get the kill you will have to hold it and then be accurate so to prevent someone peaking and shooting 5 arrows at you and hitting one for the kill

C-TAC
1: give it some accuracy nerf so you can’t sit halfway across the map and sipe off a head peak that no one can see (not enough to affect normal sniping)
2: you can keep it one shot but the kill comes from some form of bleed damage that needs a medic to fix up or they will die so you can either put a backup shot in them (if you hit anywhere but the head) or let them bleed out

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