Expand Combat System with Melee, Takedowns, and Advanced Stances
Open
Act as a Lead Gameplay Designer for a Virtual Reality project.
I want to propose expanding our combat system by adding the following core mechanics:
- Melee Combat / Energy Blade (Lightsaber) mechanics with dynamic collision and slicing.
- Contextual Takedowns (stealth, grapple, and finisher triggers).
- Advanced Stance Controls (Crouch & Proning via head/rig tracking).
Please structure this into a clear feature proposal with the following sections:
1. Feature Breakdown
- Detailed mechanics for each system (Lightsaber/Melee, Takedowns, Proning).
- How these mechanics interact with VR physics and motion controllers.
2. VR Design Considerations
- Ergonomics and motion sickness prevention (especially for proning/takedown camera transitions).
- Haptic feedback implementation for blade parries and physical impacts.
3. Technical & Implementation Plan
- Key steps for setting up physics****boxes, IK (Inverse Kinematics) body tracking, and stance state management.
- Potential performance risks (e.g., dynamic mesh cutting, complex physics rigidbodies) and how to mitigate them.
Watchers
[ #1 ]
by
Loading comments...
Loading comments...
1 comment loaded
Sign in to comment on this suggestion.
Sign In