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Expand Combat System with Melee, Takedowns, and Advanced Stances

Suggested by
on July 24, '26
Open

Act as a Lead Gameplay Designer for a Virtual Reality project.

I want to propose expanding our combat system by adding the following core mechanics:

  1. Melee Combat / Energy Blade (Lightsaber) mechanics with dynamic collision and slicing.
  2. Contextual Takedowns (stealth, grapple, and finisher triggers).
  3. Advanced Stance Controls (Crouch & Proning via head/rig tracking).

Please structure this into a clear feature proposal with the following sections:

1. Feature Breakdown
  • Detailed mechanics for each system (Lightsaber/Melee, Takedowns, Proning).
  • How these mechanics interact with VR physics and motion controllers.
2. VR Design Considerations
  • Ergonomics and motion sickness prevention (especially for proning/takedown camera transitions).
  • Haptic feedback implementation for blade parries and physical impacts.
3. Technical & Implementation Plan
  • Key steps for setting up physics****boxes, IK (Inverse Kinematics) body tracking, and stance state management.
  • Potential performance risks (e.g., dynamic mesh cutting, complex physics rigidbodies) and how to mitigate them.

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