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Naval Warfare Map: Ocean Carrier Conquest with Jet Combat

Suggested by
on July 25, '26
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Hi! I have an idea for a new map/game mode.

A naval warfare map centered around two aircraft carriers, one for each team, located in the middle of the ocean.

The carriers would be the main bases of each team. Players would spawn inside the aircraft carriers, in areas like the crew quarters, with the spawn zone protected to prevent spawn camping. Since the carriers are separated by a large distance, players would have to use boats to cross the ocean and attack the enemy side. This would make every assault risky because players would be exposed and could be destroyed before reaching their destination.

The map could use Conquest, with capture zones on both carriers and additional objectives spread across the ocean, such as islands, platforms, or other strategic locations. The open water would create a unique battlefield where controlling the sea and air would be just as important as controlling the ground.

This map could also introduce fighter jets, but only on this specific map to avoid affecting the balance of existing maps. The jets would be much faster than any current vehicle, but they could be balanced similarly to the Talon:

  • They would need to keep a target inside the cursor for a certain amount of time before launching an automatic missile.
  • They would only use missiles instead of having powerful guns.
  • Their missiles could target both flying vehicles and ground vehicles, including boats.

This would make jets powerful but still require skill and timing. Their main role would be controlling the ocean and making enemy crossings more dangerous. Since attackers need boats to reach the enemy carrier, being detected by enemy jets could create intense moments where an entire assault force could be destroyed before reaching the objective.

For Rush mode, the map could have a unique objective:

  • One team attacks a single aircraft carrier.
  • The attackers spawn on the opposite carrier and must cross the ocean to invade.
  • The defenders must protect their carrier using infantry, boats, vehicles, and aircraft.

I think this could create a unique large-scale experience combining naval, air, and ground combat while keeping jets balanced because they would only exist on this dedicated map.

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