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Add Turbulent Flight Dynamics to Helicopters to Balance Gameplay

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on July 29, '26
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Just had a little idea for how to nerf players who sit in a little bird all match and are unreasonably good and just solo the other team, giving them no shot at holding any points

a turbulence system, which sort of adds unexpected jolts to the movement of the helicopter and needs to be countered by flight inputs (which can throw off a bit of aim and create a distraction for the pilot that they have to fix)

The trick would be to start out with the Heli having no turbulence at the start of the flight, and it slowly builds over time. So like the first minute is just flying normally, then you start getting small kicks, then after 2 mins you start twisting a bit and kicking up and down more. After 5 mins, your heli would be pretty difficult to stay in full control of, and hopefully you miss some shots and get taken down. (This would be for the total flight time of the heli, even if they land and take off, the turbulence amount will start up the same when it takes off again)

Just evens out the playing field, while you still get to have some time of shredding enemies. Most normal person flights in the little bird last like less than 2 mins anyway, so it wouldn’t affect the greater playerbase, just the people who spend way too much time behind the joystick of a little bird

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