Recon Class Weapon/Gadget Balancing for Enhanced Gameplay
Recon Class Weapon/Gadget Balancing-
Balancing the Behemoth:
The Behemoth should be the best sniper rifle, so start by swapping it with the C-Tac. Make it one-shot, and apply the same distance rules (1 shot at 75+ meters) to it that the C-Tac follows. Reduce the magazine size. Reduce projectile speed/range greatly.
Balancing the C-Tac:
The C-Tac is reletively well balanced, so the only change I'd make is to allow projectiles to pass through enemies and hit multiple targets with a single shot.
Balancing the Drakon:
Reduce recoil, improve fire rate. Very simple.
Balancing the AWP:
The AWP should be a worse version of the C-Tac. Same 1 shot distance rules but with moderately reduced projectile speed/range, slightly increased recoil, and reduced magazine size.
Balancing the movement sensor:
Make it smaller so it's harder to spot. Allow players to place it on any flat surface, such as walls and ceilings. Make it scan enemies in its range, allowing you and your squad mates to see them through walls. Make it loud so you know if you're being detected by an enemy.
Balancing Ziplines
Zipline hitboxes are janky. Make zipline hit-boxes larger, while in return requiring 2-3 shots to destroy. Give them hit feedback so you know if your bullet connected.
Anything I missed doesn't need rebalancing.
Hopefully these changes will make recon a viable class to play, and make grinding to level up less painful and slow. In my experience, recon players on my team tend to have a K/D of around 1/2 - 1/3. My goal is to make getting kills easier, because let's face it, sniping in VR is incredibly difficult.
Thanks for reading.