Add Ballistic Shield Gadget for Assault/Medic Classes
Feature Request: Ballistic Shield for Assault/Medic (Tactical Mobile Cover)
The Core Idea:
Add a Ballistic Shield as a gadget/equipment for the Assault or Medic classes. This would create an incredible tactical experience for pushing objectives in Rush mode, especially in tight indoor areas and corridors.
VR Mechanics & Balancing:
One-Handed Use: The player holds the shield in their off-hand to protect their torso and head. In their main hand, they can only use a pistol.
Firing the pistol forces a choice: either shoot blindly from behind the shield or expose your arm/side to aim properly.
Physical Cover: The shield only blocks shots dynamically based on its physical position. To hide your legs and lower body, you must physically crouch in real life.
Durability & Counters: The shield has a visual durability pool. Small calibers (pistols, SMGs) do minimal damage. Assault rifles and LMGs shred the shield quickly. Explosives (grenades, C4, RPGs) destroy the shield instantly and damage the user.
Resupply System: Once broken, the shield does not recharge automatically over time. The player must retreat to an ammo/resupply crate to grab a new one. This prevents infinite shield spam on the frontline.
Why this is amazing for VR:It allows players to form a tactical "phalanx" structure, where 2-3 shield users slowly push down a hallway while Medics and Assault teammates with rifles fire over their shoulders. It forces the defending team to adapt by throwing grenades, flanking, or aiming for exposed legs.