Enhanced Sniper Experience, Improved Gameplay Mechanics, and Larger Player Base
Declined
Faster bullet speed practically a guessing game sniping when someone is running sideways. Less bullet drop would be better. Scope view needs to follow movement better. Stop the whole narrating what points are being taken, annoying, can obviously see them. Make more options for silencing chat, team option plus individual that works. There are too many babbling morons. Tank gunner incredibly weak. It takes a while to kill person directly in front of it being shot. Too hard to defend against constant c4 atvs. Walking needs to be faster feels unnatural. Give the sniper more ammo. You can't start with enough to be a stealthy lone wolf. Some foliage on the map where there is more cover would be good. Matches are too short they need to be longer. GET RID OF THE RED MARK ABOVE ENEMIES HEAD CHEAPENS THE GAME. Make it better than battlefield not the equivalent. CHEAPENS game where you can take a point behind the lead point, Like having all the points then losing A just because it wasn't camped constantly. Then a team can surround the other just by spawning. I hope this game is good enough to kill the games that have neglected their player base. It's what vr needs. Tank's explosion kill area is too small. I've seen guys standing 10ft from the explosion not die. There are only two make them feared and formidable. Every weapon and its counter weapon should have some type of skilled multi level game play or else it seems dull and boring, like with helis and anti aircraft. Some skill based way to use flares would be great. If you guys could work out a bigger player base per game it would be awesome. Player count feels too small for this type of game play. Players are coming from other games with bigger player counts. Hope you all have great succes.
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[ #1 ] about 1 month ago by
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-TF
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