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Improve Sniper Class Viability and Vehicle Tactical Depth

Suggested by
on September 1, '25
Declined

First of all, thanks for this Alpha weekend. I really enjoyed the game and dunno how to go back to Breachers after that😅 .
Here are some of my thought:

  1. Sniper class – From my experience, sniping feels the most challenging class at the moment. It’s very hard to aim and hit targets at long distances, which makes the role feel less viable compared to others.
  2. Vehicle armor logic – I think tanks and helicopters would benefit from directional damage. For example, shooting a tank from the front could require ~4 rockets, but from behind only ~2. The same idea could apply to helicopters (weaker spots from certain angles). This would add more tactical depth to positioning for both vehicles and engineers/anti-air players.
  3. Machine guns of the tank and cars feel really weak.
  4. Medic gameplay – Right now many players ask not to be revived, since it’s often faster and more effective for them to respawn at another point as a different class with full ammo. Maybe revives could be reworked — for example, giving the option to come back with full ammo or even switch class when revived, or alternatively making the respawn time longer.

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