Implement Part-Based Damage for Vehicle Systems
Create part-based damage for vehicles.
Make it so if a specific part of a vehicle is damaged, it affects the vehicle, the main body of a vehicle is general 1x damage, attacking anything that allows the vehicle to move (propellers, wheels and motors/engines) can immobilize the vehicle and require an engineer to fix that part while also having a 2.5x or 3x damage multiplier, attacking weapons or turrets can increase an overheat multiplier and disable the weapon if enough damage is delt to it.
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Duplicates
The following suggestions have been marked as duplicates of this one: