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Improved Map Selection and Additional Unlocks in Forefront

Suggested by
on September 8, '26
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Map Selection in Quick Match:
This is basically Paradise, Iceland, and Clearwater on repeat. I think it would be good to reduce the limit of selectable maps after each game to just 2 or 3 so we have a greater chance of playing the less popular maps like Fjord, Oasis, or Tunnels.

More Unlocks between Levels 30-50:
I'm Level 33 right now and have basically unlocked everything in the game minus some weapon attachments from weapons I don't really care to use. I feel like the next 20 Levels will just be a grind to prestige if I decide to do that. It would be nice if some unlocks were later into the levels, or additional ones were added to to fill the gap in the later Levels.

Weapon Attachments:
I wish there was more of a distinction in the cost to benifit ratio of the attachments in the game across all guns. Some attachments give huge benifits to handling and accuracy, while others reduce both but you gain nothing (according to the stats mentioned in the menu) maybe there are differences and if I've played with each attachment long enough id know this, but it feels like I just use the same attachments on every gun and there isnt much variation there.

Medic Stim Gun:
Probably my most favorite piece of equipment. I do find when going to stim myself, my success rate is somewhere in the 50/60 percent range. I shoot it directly in my chest sometimes and it doesnt work. I think I might just be shooting it through me and thats why it doesnt register. Kinda like how in super close range gun fights if your barrel is inside the enemys character, shots wont register. I wish this could be fixed with the stim gun so there is less chance of that. Also reloading the thing is equally a pain where it feels like the sweet spot to get the reload is extremely specific and I often find myself completely confused as to why its not working. A bigger detection area for the reload would be a nice quality of life improvement.

Recon Compound Bow:
Love this thing but did notice that the ammo counter on the bow is partially cut off. You can see how many arrows are in the bow, but your reserve ammo is cut off. Just needs to be repositioned slightly.

Recon: Future Weapon Idea:
Lever-Action Rifle. I dont know if this has been done in a VR game before but Id love to have one of these in the game. Especially if it was designed to be a run-and-gun style rifle that can be used at similar ranges to the bow. Would be fun.

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