Realistic Breathing Mechanism for Immersive Out-of-Combat Experience
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When you go out of the combat zone to make the game more immersive and challenging rather than a simple ten second timer it is however long the player can hold their breath in real life for. Now meta headsets can’t sense breathing information out of the box this is why I’d love to partner with your team to ship breathing analysis devices with your game. It might seem silly but this would add incredible depth to the gameplay and the overall experience.
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