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Revamp Vehicle Acquisition System for Better Gameplay Balance

Suggested by
on September 17, '26
Open

My general ramblings about the current state of flying and why most pilots are not happy rn:

Please change the flying mechanics back to how they were.

It is not very fun that we cannot touch the water at all in the helicopters or Jets now. And the mechanic perk doesn't work in the jet. I know that it was made like that so that people would have to interact with their team when they're flying the Jets. But the problem is no one wants to be helpful and heal the jet, Because why on Earth would you heal somebody flying the jet when you also want the jet?

Also, there's been a problem for a while with people waiting on the helicopters but now people are waiting in the main menu for the Jets. Something needs to be done to combat that. I'm also perfectly willing to admit I am one of these people. I'm waiting in the menu right now for the jet as I'm writing this and I usually sit in the headquarters and wait for helicopters to come up.

My solution is this: I think that vehicles should be bought with score instead of being something that you can sit and wait for.

My suggested pricing after being able earn vehicles in game:
Score/ reward
1000/ apc
1200/ transport helicopter
1500/ little bird
2000/ apache
2200/ jet

So say for instance I get 1500 score and want to buy a little bird in the spawn menu I click on the little bird button it subtracts 1,500 from my usable score and I get a little bird. I still get to keep the score that I earned towards experience. I have 1500 score in the game but I have zero usable score after purchasing the helicopter. So if I die in the helicopter if I don't have 1,500 score to buy it again I have to go and earn points by playing the game normally. This would also mean that multiple different vehicles can be out at the same time on the same team. I think this is a self-fixing problem because the more vehicles that are out on the map the more likely collisions are.

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