Implement Accuracy Penalty for Rapid Movement During Shooting
Implement an accuracy penalty for shooting while moving. The penalty while jumping noticeably reduced bunny hopping. Players still stutter step rapidly side to side and duck, including Recon players shooting long range. Jumping should be the greatest penalty, but stillness should be rewarded and especially crouched and still was should be the most accurate shooting positions. The more rapid the left-right, up-down the player moves, the more the accuracy penalty should be imposed to simulate weapon sway.