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Improve Full Server Error Handling and Reduce Reconnection Time

Suggested by
on October 18, '26
Open

Work on handling "full server error" better

Currently it's super annoying to try to connect to a 30-31/32 player server just to end up in void with full server error screen

Sometimes it's not even clear what's happening because the error might be on your far side/behind - should follow player BTW!

But that's not the main issue - the issue is that after this you end up basically reloading the gameee! All the loading steps, end up in main menu, have to click through to find servers etc. - improve it please

You should just return to the server list, with same filters/sorting you've just had, quickly, don't treat it as CRITICAL ERROR

Also probably probe the server before connecting check that and show transient notification 'server full' not this whole BS error basically restarting your game

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