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Adjust FMS Burst Interval for Improved Combat Viability

Suggested by
on November 3, '26
Open

Balance suggestion to make the FMS a good “usable” gun.

I’ve unlocked all attachments for the FMS and used it quite a bit.

First thing I noticed when unlocking the gun “wow this thing has a good amount of recoil” but after building my attachments to combat that I got it down to nearly no recoil.

Second thing I noticed was the time in between bursts is too long to make it viable against other weapons.

I see two routes to fix this problem
1) buff the damage, (we don’t want another Klav situation so probably go with the second option)
2) reduce the time in between bursts. This is the main reason the FMS isn’t good enough to compete with current “meta” weapons like the Scarrus, MC10, and Augur.

This is my suggestion. I hope you guys take a look and see if the FMS could get some improvements in the balance department.

Watchers

Duplicates

The following suggestions have been marked as duplicates of this one:

Improve FMS Fire Rate for Better Combat Efficiency
by trooper783 on November 04, 2026 • 0 votes
Improve FMS Weapon Performance for Better Combat Effectiveness
by fer0n on November 04, 2026 • 0 votes
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