Limit Jumps to Realistic Obstacle Interactions for Tactical Gameplay
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Restrict jump movement to realistic obstacle-based actions for better immersion and fairness
Description:
Currently, players can perform unrealistic diagonal jumps while dashing.
I suggest limiting jumps so that they only occur when interacting with nearby obstacles (e.g. vaulting over cover).
This would:
Prevent unnatural “bunny-hopping” and exploit-style movement
Enhance realism and immersion in tactical gameplay
Encourage players to move strategically, using terrain and cover naturally
By restricting jump behavior, the gameplay becomes more immersive, fair, and grounded in realistic combat motion.
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