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Limit Jumps to Realistic Obstacle Interactions for Tactical Gameplay

Suggested by
on October 20, '25
Open

Restrict jump movement to realistic obstacle-based actions for better immersion and fairness

Description:
Currently, players can perform unrealistic diagonal jumps while dashing.
I suggest limiting jumps so that they only occur when interacting with nearby obstacles (e.g. vaulting over cover).

This would:

Prevent unnatural “bunny-hopping” and exploit-style movement

Enhance realism and immersion in tactical gameplay

Encourage players to move strategically, using terrain and cover naturally

By restricting jump behavior, the gameplay becomes more immersive, fair, and grounded in realistic combat motion.

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