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Display Respawn Timers and Cooldowns for Destroyed Vehicles

Suggested by
on October 20, '25
Declined
🚁 Suggestion: Add Visible Respawn Timers for Helicopters and Tanks Currently, helicopters and tanks do not respawn unless they are destroyed, which is understandable. However, even when players visually confirm their destruction, the respawn timing is inconsistent and unpredictable. This leads to situations where you're repeatedly taken out by vehicles like tanks or helicopters, without knowing who or what killed you, especially with powerful weapons like machine guns or javelins. It ends up feeling like you’re being killed by invisible forces on an invisible timer — which damages both immersion and tactical planning. To improve player experience and trust in the game’s mechanics, I’d like to propose the following: 🔧 Suggested Improvements Show the remaining respawn time for destroyed vehicles like tanks and helicopters. Example: "Tank available in 45 seconds" Add a reload timer for tank main cannons. Even if it’s auto-loaded, not knowing “when you can fire again” reduces strategic depth. Add an overheat cooldown indicator for mounted machine guns. If a gun is not firing due to overheating, players need visual feedback. These systems already exist under the hood, but not showing them creates frustration. Transparent UI elements would go a long way in helping players understand what's happening and plan accordingly. Thanks for considering this!

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[ #1 ] about 1 month ago by

Compound post.

-TF

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