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Implement Continuous Spawn System Behind Median Calculation for Balanced Combat

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on October 22, '25
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The way the spawns are ruin the game. I was near point a guy is landing on me then multiple guys spawn off of him instantly and they all kill me. This game in It's current form is a spawn contest not a skill based war. Think it would be better to both teams to start at a battle line and have continuous battle to gain ground with no points where it's more fluid. Then the only spawns happen a distance behind a median calculation for the teams position. Think it would be a ton better than both modes. Domination points and rush points make the combat predictable and kind of boring. So much more variation and replayability would be in the new idea. Other games have beat domination and rush to death.

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