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Improved Grenade Throwing Mechanics with Inertial Tracking and Optional Aiming

Suggested by
on November 5, '25
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Controller tracking for grenades I had a lot of frustration with the grenades until I realized you have to *look up* to throw far. Otherwise, I don’t think the controller is captured by the Quest headset’s tracking cameras. When you reach up, you need to look up - to keep your controller in the headset’s tracking field of view. I wonder if Triangle Factory can access inertial controller data, to compensate for when the controller loses tracking? Hopefully inertial tracking data is accessible. The cheap body trackers (Slime etc) use that method. It would also be great if aiming the throw with the left hand was optional - not required - to throw grenades. Sometimes there’s no time to bring up my left hand to toss one, and I get wasted first. If my left hand is down — let my right hand set the throw vector AS I make the toss. This simplified aim option could make grenades more useful at close range / short notice. I found it almost impossible to drop a grenade at my feet, which is a hilarious last resort option

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