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Enhanced RPG Blast Radius and Helicopter Targeting

Suggested by
on November 5, '25
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Increase RPG blast radius —

RPG‘s should have a slightly bigger kill radius. Not asking for realism, but currently you almost need a direct hit to kill, and the blast doesn’t travel around small corners.

You could balance an improved blast radius by giving the Engineer fewer rockets than 5. (Note that a larger blast radius also means the player can’t use it up close without blowing himself up too).

Also I don’t like that you need a 2 hand grip to fire it, which feels like an arbitrary restriction. One hand holding should just make the RPG wobbly & inaccurate, or delay movement speed, to simulate weight and punish 1 handed firing.

Also - let me shoot the helos with the RPG!! Currently the RPG passes straight through the helicopters and is useless. I thought I had a lot of near misses, and then I got an up close direct hit - RPG passed thru like a ghost. Its collision mechanics should apply to helicopters like everything else. Of course it doesn’t lock on to helos like the Stinger missile - so getting a hit on a chopper would be rare - but it should be doable, at least from close range.

Maybe apply collision physics when a helo is close to the ground - to save on processing requirements - and still give RPG’s the ability to hit helos once in a while !! It would be awesome.

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