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Enhanced RPG Blast Radius and Helicopter Targeting

Suggested by
on November 5, '25
Open
Increase RPG blast radius — RPG‘s should have a slightly bigger kill radius. Not asking for realism, but currently you almost need a *direct hit* to kill, and the blast doesn’t travel around small corners. You could balance an improved blast radius by giving the Engineer fewer rockets than 5. (Note that a larger blast radius also means the player can’t use it up close without blowing himself up too). Also I don’t like that you *need* a 2 hand grip to fire it, which feels like an arbitrary restriction. One hand holding should just make the RPG wobbly & inaccurate, or delay movement speed, to simulate weight and punish 1 handed firing. Also - let me shoot the helos with the RPG!! Currently the RPG passes straight through the helicopters and is useless. I thought I had a lot of near misses, and then I got an up close direct hit - RPG passed thru like a ghost. Its collision mechanics should apply to helicopters like everything else. Of course it doesn’t lock on to helos like the Stinger missile - so getting a hit on a chopper would be rare - but it should be doable, at least from close range. Maybe apply collision physics when a helo is close to the ground - to save on processing requirements - and still give RPG’s the ability to hit helos once in a while !! It would be awesome.

Watchers

[ #1 ] 29 days ago by

I think it's better to introduce different types of shells: fragmentation, anti-tank. Making one ultimate weapon is a bad idea, because it will break the balance.

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