Implement Suppression Mechanic to Balance Assault Class Engagement
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Suppression Mechanic: I understand this feature isnt really a thing in traditional battlefield, but i think the pacing in forefront is sometimes too fast, especially when assault mains are running around with fully kitted weapons. solution? a suppression mechanic! when bullets land near your position (maybe just enemy bullets) a vignette will apply to the player's screen & a recoil debuff is applied, encouraging the suppressed player to take cover. of course they could always shoot back, & under no circumstances should that option be removed from the player. the feature should be strong enough for suppression to be a viable tactic, not so strong that it becomes uncounterable. perhaps add an "oversuppressed" mechanic where if a player is suppressed for so long, their character goes into a so called "fight or flight" state where the effect of the current suppression is cut in half, essentially giving the player some more "fighting spirit" & giving large suppressed groups a chance to push forward through suppression, so as to not get stuck being held at one position.
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[ #1 ] 14 days ago by
This would be really good and make the game a lot more realistic and appealing from the tactical point of view.
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