Bug: Edgestalkers' Sound Cue Fails at High Density
Bug #11821
Edgestalkers' Sound Cue Fails at High Density
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
RC:EA:00.07.12
Auto
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Steps to Reproduce
- Play depth-04 with 4 players
- Increase edgestalkers spawnrate (choose risk factor or use debug or something)
- Pay attention to how many edgestalkers shoot silently
Explanation
Edgestalkers sound cue breaks at high density.
While playing wth 4 players on depth-04, when among a swarm, several edgestalkers spawn and start shooting, a lot of edgestalkers shooting sound cue doesnt work, so they shoot silently.
Noticed similar thing in original DRG with grabbers and stingtails in modded difficulties like haz 6x2 and higher with bigger bug densities, grabbers often become completely silent somtimes. Maybe this bug is related Rogue Core aswell and is connected to amount of bugs present at the same time.
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