All Reports for Bug #12831
The following reports have been identified as duplicates of #12831 Final Stage Gauntlet Has Insufficient Enemy Spawns.
1mo
Dashboard
Advanced Gauntlet Final Stage: Delayed Enemy Spawn
Final stage of Advanced Gauntlet: game waited too long to spawn enemies, making it impossible to complete.
Attached image: game waited until 10 seconds were left to spawn a wave, but by that point...
1 attachment
(1 screenshot)
2mo
#14136 Insufficient Mob Spawns on Last Level of Gauntlet
Not enough mobs spawned/spawned fast enough for last level of gauntlet, making us fail.
6 attachments
(1 screenshot, 5 log files)
2mo
#14708 Insufficient Enemy Spawn in Final Level of Advanced Gauntlet
Advanced Gauntlet - Dim Resource Zone only spawns enough enemies in the final level within the last 20 second not giving enough time to reach drop pod.
4 attachments
(4 log files)
1mo
#16034 Insufficient Enemies in Advanced Gauntlet's Last Level
Advanced gauntlet, last level, not enough enemies to kill with 2 players to win (We also made sure not to leave enemies alive in previous rooms because of enemy cap)
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[Knowledge base] A suggest...
5 attachments
(5 log files)
1mo
#16128 Insufficient Mob Spawns in 2 Player Gauntlet Mode
Gauntlet on 2 player mode isn't spawning enough mobs on nearly every floor to even complete the bonus objective. We are having to leave someone in rooms where things spawn to even have a chance at ...
6 attachments
(1 screenshot, 5 log files)
2mo
#14035 Insufficient Enemy Spawns in Standard Gauntlet
Gauntlets not spawning near enough enemies.
4 attachments
(4 log files)
5d
#16524 Insufficient Enemy Spawns in Gauntlet Stage
Not enough enemies spawning in gauntlet
1 attachment
(1 log file)
2mo
#14418 Insufficient Mob Spawns in 2-Player Gauntlet
gauntlet with 2 people just never spawns enough mobs
6 attachments
(1 screenshot, 5 log files)
1mo
#16127 Final Stage Enemies Not Spawning in 2-Player Mode
Guantlet final stage did not spawn enough enemies to complete. This seems to be an issue with 2 player scaling specifically.