Bug: Audio Loss for Player Actions Post-Mission Start
This issue
is a
duplicate of #2256 Audio Volume Drops at Start of Mission 1.
This is nothing to worry about. This report has been linked to the original issue and will act as a vote for it.
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Audio Loss for Player Actions Post-Mission Start
| Status: | Duplicate |
| Added by: |
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| Reported for: |
0.6.6
Auto
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Steps to Reproduce
- Loaded into the first mission
- Changed the FOV before launching the mission
- Could still hear the sounds but they stopped after finishing the stage
- Could hear the sounds again on stage two
Explanation
i lost all audo that came from walking, running, firing and reloading my gun, all cooper audio, and only could hear mission things such as when i interacted with a scanner or ect, also copuldnt hear the omega.
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