Bug: Audio Loss for Player Actions Post-Mission Start

Audio Loss for Player Actions Post-Mission Start

Status: Duplicate
Added by:
samisthecoolest6
on March 31, '26
Reported for:
0.6.6 Auto

Steps to Reproduce

  1. Loaded into the first mission
  2. Changed the FOV before launching the mission
  3. Could still hear the sounds but they stopped after finishing the stage
  4. Could hear the sounds again on stage two

Explanation

i lost all audo that came from walking, running, firing and reloading my gun, all cooper audio, and only could hear mission things such as when i interacted with a scanner or ect, also copuldnt hear the omega.

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