This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
1
Voting disabled

Adjust Sniper Hitbox, Enhance Character/Weapon Uniqueness, Improve Mech System, and Add Map Details and Progression System

Suggested by
on June 25, '26
Split

Sniper hitbox for 1 shot is to small making the one shot bigger but having bullet drop off at longer distance would play a lot better. As well as lead to more players not just in their scope 24/7 or trying to use it like a hip fire shotgun. And lead to more people having fun with it at the end of the day it’s a fast movement shooter and guns where it slows it down for most players just leads to less fun.

The character and weapon design is generic and can be seen in any FPS game from the past 10 years make them unique I feel like it’s just splitgate designs ported over. I mean for example in TF a game ur taking inspiration from they aren’t just soldiers but futurist pilots we need something like that here. Rather than oh cool it’s people in workout clothes or tech clothes getting ready to spray paint a wall…..When it comes to the weapons while some feel great others just blend together in feel, look, and overall sound.

The Mechs being “power weapons” and not on the player and not based on if ur doing well and u get them sooner is really disappointing almost like what is even the point of having them in. Is it just to try and get Titanfall fans to try a game thats missing a big part of what makes that game unique????? Also it just encourages people to camp around them and a worse player on ur team can take it while not contributing to the game just wanting to get in the Mech or dying with it fast. The eject system is boring and u just step to the side of it. Also going forward 100% need more diversity in the mechs in weapons they have abilities and how it operates.

Grapple while feels great it kinda feels like the range could be increased a bit I feel at times im missing out on some plays due to it while in other games with something similar I have no issues.

For the maps while I think they play pretty well almost feel empty and soulless in a way. None of them really stood out in the way where I went wow this map looks amazing or saw an area and almost looked around a bit. Even some areas I almost was surprised by how little was in and around it. I’m not saying there needs to be tons of stuff in every corner but some stuff couldn’t hurt.

Also things like progression like prestige system or something like it is probably needed.

Overall I think this game has a lot of potential but at the moment feels like most of the game is just taking stuff from splitgate and porting it over making it almost feel like a glorified Splitgate MOD rather than an entirely new game.

Watchers

Split Suggestions

This suggestion has been split into the following separate requests:

Extend Grappling Hook Range for Enhanced Gameplay
by bayley69 on June 25, 2026 • 1 vote • Status: Duplicate
Enhance Map Design with Detailed Visual Interest and Unique Features
by bayley69 on June 25, 2026 • 1 vote • Status: Duplicate
Introduce Prestige Progression System for Long-term Engagement
by bayley69 on June 25, 2026 • 1 vote • Status: Duplicate
Futuristic Pilot-Inspired Character and Weapon Design Revamp
by bayley69 on June 25, 2026 • 1 vote • Status: Duplicate
Integrate Mech System More Deeply into Gameplay and Expand Mech Abilities
by bayley69 on June 25, 2026 • 1 vote • Status: Duplicate
Adjust Sniper Hitbox for Larger One-Shot Kill Area with Bullet Drop-Off
by bayley69 on June 25, 2026 • 1 vote • Status: Duplicate
No comments yet.
Loading comments...
Loading comments...
0 comments loaded

You need to join this project to comment on suggestions. Join Project