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Adjust Combat Difficulty for Broader Appeal and Fun Factor

Suggested by
on June 29, '26
Open

I’m submitting this feedback because I genuinely want Empulse to succeed, but I’m concerned that the game has very little broad appeal in its current state. The combat is simply too difficult and demanding for the average player. The level of accuracy required to consistently hit shots makes it feel like you need professional-level aim just to compete.

This also creates a major problem with the movement based combat. Instead of encouraging players to move quickly and creatively, the difficulty of landing shots incentivizes entire teams to stay grouped together and focus fire individual opponents. Players are rewarded for sitting together rather than engaging with the movement mechanics that are supposed to make the game exciting.

A game should be fun and engaging before it becomes exhausting or highly competitive. Your studio often takes inspiration from games like Halo, but Halo became popular because it was enjoyable for a wide range of players and not simply because it could be played competitively. Titanfall 2, which also seems to have influenced Empulse, followed the same principle. It was fun first and competitive second.

If the game is not intended to appeal to a broad audience, I have to question the long term plan and if there even is one. Why invest so much time and money into a game that most players may find too frustrating to continue playing?

I’ve been rooting for this studio since the first Splitgate trailer was released years ago, and I sincerely hope the team listens to the feedback and makes meaningful improvements.

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