Introduce a Handgun as Secondary Weapon with Limited Ammo and Adjust Mech Health and Damage
I'm a Japanese player who's been playing since the demo.
I want to help spread the word about this game.
The secondary weapon should be something like a handgun with a magazine capacity of about four rounds—otherwise, it won't be fun unless players can pull off a last-minute comeback even after running out of ammo. There's no element of a comeback.
The Mechs are too powerful. I'd like to see their health increased and their damage reduced.
Watchers
Split Suggestions
This suggestion has been split into the following separate requests: