This suggestion has been split into multiple separate requests.
Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
1
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Enhanced Gameplay Experience with Graffiti Art, Detailed Stats, and Various Feature Improvements
Split
Love it, want it to grow.
Here some important pain points:
- Game Design: More grafitti style (with a bit of skrillex in it for the crazyness)
- Kill cams
- Stats should Include more details, like Medals, specific weapon kills, etc.
- Ranked should have all attachments, guns, perks already unlocked but with restrictions.
- Movement needs still tuning
- Gun rebalancing and tuning (Shotgun nerf, Sniper minimalistic buff, Auto AR mini buff)
- Gold Camos should have Serial Number and Kill Counter
- Winner is shown in the End not own Team
- UI needs a bit of tuning it still Looks like a alpha menu
- Polish (dont know how to describe)
- characteristic Chars (lol) and yes I saw the post looks nice
- Wager Opportunity (CREDS) in the beginning of the Match (Voting System in the opening)
- Free Weekends for new players
- Sprays/Stickers need to stay the whole Game on surface (bigger ones, and maybe more individual? I dont see any point in sprays/stickers)
- Weapon attachments more individual
- Max Level + rewards with CREDS or Prestige Mode
- Perks tuning
- Netcode more fixing (its good for now)
- Private Mode
- Practice Range with moving Chars
- AA on console and pc must be alligned otherwise pc control player are at huge disadvantages.
- Ranked points rework
Watchers
Split Suggestions
This suggestion has been split into the following separate requests:
Enhance Level Cap and Introduce Prestige Mode Rewards
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateAdjust Perks System for Improved Balance
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateEnhance Netcode Stability for Better Gameplay Experience
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateAdd Graffiti-Inspired Visuals with Skrillex-Inspired Dynamic Elements
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateExpand Stats with Detailed Medals and Specific Weapon Kills
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateUnlock All Attachments, Guns, and Perks in Ranked Mode with Restrictions
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateEnhance Game Movement Mechanics
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateAdjust Weapon Balance: Shotgun Nerf, Sniper Buff, and Mini AR Buff
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateShow Opponent's Winner at Match End
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateUpdate UI Design for Improved Visual Appeal
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateEnhance Game Polish and Visual Quality
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateIntroduce Unique Character Profiles Similar to Referenced Post
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateIntroduce Free Weekends for New Players
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicatePersistent Sprays/Stickers with Customization Options
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateEnhance Customization with Additional Weapon Attachments
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateStandardize Anti-Aliasing Settings Across Console and PC
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateEnhance Ranked Points System for Accurate Skill Reflection
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateAdd kill cam feature after player defeats an enemy
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateAdd Serial Numbers and Kill Counters to Gold Camos
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateImplement Wager Opportunity with Voting System at Match Start
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateAdd Private Game Mode for Solo Play
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateImplement a Dynamic Character Practice Range for Weapon and Strategy Testing
by dr_hamudi on July 01, 2026 • 1 vote • Status: Duplicate
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