This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Enhanced Customization for Weapon Sensitivity, Map Design, and TTK Adjustments

Suggested by
on June 19, '26
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This is going to be a bit loaded, but there is so much potential in the game and i want everything that is best for it. So if anyone disagrees with what I've mentioned or has a different take on how it could be better please leave a comment, i know I'm not the only player and if any of the following ideas do get considered then the comments on this post will be of huge importance, 1047 are making this OUR game, we need to contribute in every way we can to get the best game for us. Even a simple down vote is important.

a few more settings would be great as i would like my scoped speed on things like the smg, where it doesn't fully scope in, and the carbine, which does fully scope in, to be different, as a zoomed sensitivity multiplier on smg at 0.5 is great, for me, but makes the carbine feel sluggish.

Also a similar situation with sensitivity whilst wall running, as i find the normal boots on ground sensitivity can be higher than wall running as when you are wall running the enemy often goes: infront>underneath>behind which is much more difficult to track with the same sensitivity that i use on the ground

Also the 2 maps i played, they seem rather open, and in a game that plays like this i feel that can hinder some of the greatness of wall running, part of what makes it so good is sprinting on the wall through some tight gaps and just destroying everyone in that area, i understand that the maps need open areas, but i feel that there should be like a more open and a more enclosed aspect of the map, open areas for carbine type/single shooter long range weapons and mechs, and a more built up intricate part of the map to encourage chaining the wall runs better.

Another thing is mantling, if the ledge is at eye height you get a slower grab and pull up animation rather than just smacking your face on a ledge and falling as the only alternative is an odd front facing wall jump which feels a bit disruptive to the movement style.

Speed paint needs a hella nerf or just full removal as it turns the game from "fast paced shooter" to "try shoot a jet going super sonic out of the sky with a pistol simulator" and that level of speed creates a massive disparity between players on 60hz monitors and those on 120hz+ monitors

Also Time To Kill (TTK) could do with a rework (especially between smg and assault rifles) as in the current state the game feels very much like it has a similar issue as black ops 6 where there is almost no reason to use any weapon other than the smg in mostly all cases or the carbine on some maps, and black ops 6 had that exact issue of people almost exclusively using 1 shot snipers and smgs, which makes it so people are discouraged from using guns that they like the feel of and are encouraged to use whatever is "meta" which is one of this biggest issues with games these days. metas ruin fun

TL;DR

Sensitivity settings varying between weapons and the mech

sensitivity settings for varying movement states

more enclosed areas of maps, whilst keeping the larger outside bits for longer range weapons and mech fights (slightly larger map sizes required probably)

Mantling animation at eye level (pulling yourself up) rather than a wall jump to keep the feeling of fluidity within the movement system

Speed Paint nerf or removal due to speed boost being crazy high, which actually creates an unfair gap between lower and higher quality monitors at this speed (yes higher referesh rates will always see more, but most games dont have you moving this fast which means there is way more distance dropped between frams than average for thoes on lesser PC's and consoles)

TTK Rework to avoid the Metas and similar issues that Black ops 6 had with most people using 4-5 different weapons out of the 60ish in the game

Watchers

Split Suggestions

This suggestion has been split into the following separate requests:

Add Weapon-Specific Sensitivity Settings for Scope Speed Adjustment
by ibpreachin on June 19, 2026 • 1 vote • Status: Open
Adjustable Sensitivity for Wall Running vs. Ground Movement
by ibpreachin on June 19, 2026 • 1 vote • Status: Open
Create Maps with Open and Enclosed Areas for Balanced Gameplay
by ibpreachin on June 19, 2026 • 1 vote • Status: Open
Adjust Eye-Level Mantling Animation for Smoother Climbs
by ibpreachin on June 19, 2026 • 1 vote • Status: Open
Adjust Speed Paint Ability to Mitigate Unfair Advantage from High Refresh Rate Monitors
by ibpreachin on June 19, 2026 • 1 vote • Status: Open
Adjust Time To Kill (TTK) to Balance Weapon Effectiveness and Encourage Diverse Playstyles
by ibpreachin on June 19, 2026 • 1 vote • Status: Duplicate
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