This suggestion has been split into multiple separate requests.
Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
1
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Enhancements for Graphics, Gameplay Mechanics, and Player Experience
Split
Love it, want it to grow.
Here some important pain points:
- Game Design: More grafitti style (with a bit of skrillex in it for the crazyness)
- Kill cams
- Stats should Include more details, like Medals, specific weapon kills, etc.
- Ranked should have all attachments, guns, perks already unlocked but with restrictions.
- Movement needs still tuning
- Gun rebalancing and tuning (Shotgun nerf, Sniper minimalistic buff, Auto AR mini buff)
- Gold Camos should have Serial Number and Kill Counter
- Winner is shown in the End not own Team
- UI needs a bit of tuning it still Looks like a alpha menu
- Polish (dont know how to describe)
- characteristic Chars (lol) and yes I saw the post looks nice
- Wager Opportunity (CREDS) in the beginning of the Match (Voting System in the opening)
- Free Weekends for new players
- Sprays/Stickers need to stay the whole Game on surface (bigger ones, and maybe more individual? I dont see any point in sprays/stickers)
- Weapon attachments more individual
- Max Level + rewards with CREDS or Prestige Mode
- Perks tuning
- Netcode more fixing (its good for now)
- Private Mode
- Practice Range with moving Chars
- AA on console and pc must be alligned otherwise pc control player are at huge disadvantages.
- Ranked points rework
Watchers
Split Suggestions
This suggestion has been split into the following separate requests:
Add Graffiti-Style Visuals with Skrillex Influence
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateAdd Replay Feature for Kill Cams from Various Perspectives
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateAdd Detailed Statistics Including Medals and Specific Weapon Kills
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateRanked Mode with Unlocked Attachments, Guns, and Perks but with Restrictions
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateEnhance Movement Mechanics for Improved Gameplay Experience
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateAdjust Weapon Damage and Accuracy: Shotgun Nerf, Sniper Buff, and AR Tuning
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateAdd Unique Identifier and Kill Counter to Gold Camos
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateDisplay Opponent Winner at Match End
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateEnhance UI Design for a More Polished Menu Experience
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateEnhance Game Quality through Polishing
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateAdd Characteristic Characters from Post
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicatePre-Match Wager Opportunity with Voting System
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateFree Weekend Access for New Players to Boost Engagement and Attract New Users
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicatePersistent Sprays/Stickers with Customizable Sizes and Designs
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateEnhance Weapon Attachment Customization Options
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateEnhance Level Cap and Introduce Rewards or Prestige Mode
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateAdjust Perks for Enhanced Gameplay Balance
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateEnhance and Refine Networking Code
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateImplement Private Play Mode for Players
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateImplement a Dynamic Character Practice Range for Training
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateSynchronize Anti-Aliasing Settings Between Console and PC
by dr_hamudi on July 01, 2026 • 1 vote • Status: DuplicateImproved Ranked Points System for Enhanced Progression and Rewards
by dr_hamudi on July 01, 2026 • 1 vote • Status: Duplicate
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