UI Enhancements: In-game Challenge Display, Clear Unlock Requirements, Predicted Placement, and Motion Sensor Option
Some small UI QOL improvements that will make a massive difference.
Challenge display in-game.
On the main screen you can see 3 challenges you can work towards. Like your daily challenges and stuff. Although once your in game, you can't see them. It would be nice if when you check the scoreboard or open the pause menu, that these challenges were displayed there aswell. This way you know when you completed a challenge and you can switch your play style mid game. Like switch out your paint or weapon.
Specific unlock requirement made clearer on load out screen.
When I was trying to figure out what level to unlock a weapon, it wasn't very clear. I had to go to the progression screen and flick through all the level unlock to see the weapon. On the locked weapon icons it could have a number saying when you unlock it. Or when you highlight it, have the challenge appear somewhere.
Ranked display for predicted placement.
For those of you who have played Overwatch, you will know what I mean. Basically when you are doing your 10 placements, the game tells you each match what you are predicted to place, before you finally receive your placement. This will make it easier to know who you can play ranked with.
Option to switch to a circle motion sensor.
The square looks like it's supposed to be a map, but its not working correctly. I circle looks more fitting for a motion sensor.
Thanks 1047 team
This game is awesome, and scratches the itch I been craving for an entertaining fast paced shooter.
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Split Suggestions
This suggestion has been split into the following separate requests: