This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Enhanced Visibility and Navigation Options for Improved Engagement Detection

Suggested by
on June 22, '26
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This is more of just a possible improvement and a feature. As ive played I’ve noticed that it can be extremely hard to 1. Find people 2. Keep up with people. I’ll try to use the mini map to get insight only to usually die because the person behind the corner didint pop up. So instead I’ll run around and look for people, which I will then lose instantly with all the corners. Now I know that maybe this isn’t what’s happening for everyone and that people can find engagements but from my experience the two most common outcomes is someone runs into me before I can do anything, the other is I run into others but can’t match their pace. Now well their are options like grapple or speed paint to catch up, often it feels like your just getting jumped by people that can instantly kill you, giving no room to counter gain footing. What I’m hoping for is better visibility because seeing people in the game is difficult especially when paint is in play because I person with an outline the same color as paint is vary guard to see. And maybe the option to choose a compass instead of a mini map, the compass marks in red if someone is in your cone of sight more clearly, just a more clear way to see if someone is in front of you more clearly or something, I’m just trying to explain my pain point and possible improvements I can think of. Thank you for reading 👍

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Split Suggestions

This suggestion has been split into the following separate requests:

Enhance Opponent Visibility with Paint-Matching Outlines
by silver.light_65320 on June 22, 2026 • 1 vote • Status: Duplicate
Add Compass Feature with Cone of Sight Indicator
by silver.light_65320 on June 22, 2026 • 1 vote • Status: Open
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