This suggestion has been split into multiple separate requests.
Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
1
Voting disabled
Enhancements and Tuning for Game Features and UI
Split
Love it, want it to grow.
Here some important pain points:
- Game Design: More grafitti style (with a bit of skrillex in it for the crazyness)
- Kill cams
- Stats should Include more details, like Medals, specific weapon kills, etc.
- Ranked should have all attachments, guns, perks already unlocked but with restrictions.
- Movement needs still tuning
- Gun rebalancing and tuning (Shotgun nerf, Sniper minimalistic buff, Auto AR mini buff)
- Gold Camos should have Serial Number and Kill Counter
- Winner is shown in the End not own Team
- UI needs a bit of tuning it still Looks like a alpha menu
- Polish (dont know how to describe)
- characteristic Chars (lol) and yes I saw the post looks nice
- Wager Opportunity (CREDS) in the beginning of the Match (Voting System in the opening)
- Free Weekends for new players
- Sprays/Stickers need to stay the whole Game on surface (bigger ones, and maybe more individual? I dont see any point in sprays/stickers)
- Weapon attachments more individual
- Max Level + rewards with CREDS or Prestige Mode
- Perks tuning
- Netcode more fixing (its good for now)
- Private Mode
- Practice Range with moving Chars
- AA on console and pc must be alligned otherwise pc control player are at huge disadvantages. (I mean nerf console AA)
- Ranked points rework
Watchers
Split Suggestions
This suggestion has been split into the following separate requests:
Add Graffiti-Style Elements with Skrillex Influence to Game Design
by dr_hamudi on July 02, 2026 • 1 vote • Status: DuplicateImplement a kill cam feature
by dr_hamudi on July 02, 2026 • 1 vote • Status: DuplicateEnhance Player Statistics with Detailed Medals and Weapon Kills
by dr_hamudi on July 02, 2026 • 1 vote • Status: DuplicateUnlock All Attachments, Guns, and Perks in Ranked Mode with Restrictions
by dr_hamudi on July 02, 2026 • 1 vote • Status: DuplicateEnhance Player Movement Mechanics
by dr_hamudi on July 02, 2026 • 1 vote • Status: DuplicateAdjust Weapon Damage and Accuracy: Shotgun Nerf, Sniper Buff, and AR Enhancement
by dr_hamudi on July 02, 2026 • 1 vote • Status: DuplicateImplement Serial Numbers and Kill Counters for Gold Camos
by dr_hamudi on July 02, 2026 • 1 vote • Status: DuplicateDisplay Opponent's Winner at Match End Instead of Team's Own
by dr_hamudi on July 02, 2026 • 1 vote • Status: DuplicateEnhance User Interface Aesthetics for Post-Alpha
by dr_hamudi on July 02, 2026 • 1 vote • Status: DuplicateImprove Visual and Audio Quality for Enhanced Player Experience
by dr_hamudi on July 02, 2026 • 1 vote • Status: DuplicateInclude Characteristic Characters in the Game
by dr_hamudi on July 02, 2026 • 1 vote • Status: DuplicateIntroduce Wager Opportunity with Voting System at Match Start
by dr_hamudi on July 02, 2026 • 1 vote • Status: DuplicateIntroduce Free Weekends for New Players to Encourage Trial
by dr_hamudi on July 02, 2026 • 1 vote • Status: DuplicatePersistent Sprays/Stickers with Larger and More Individual Designs
by dr_hamudi on July 02, 2026 • 1 vote • Status: DuplicateEnhance Customization Options for Weapon Attachments
by dr_hamudi on July 02, 2026 • 1 vote • Status: DuplicateEnhance Max Level Cap and Introduce Prestige Mode with Rewards
by dr_hamudi on July 02, 2026 • 1 vote • Status: DuplicateAdjust and Balance Perk Effects
by dr_hamudi on July 02, 2026 • 1 vote • Status: DuplicateEnhance Network Code Stability and Performance
by dr_hamudi on July 02, 2026 • 1 vote • Status: DuplicateImplement a Private Mode Feature
by dr_hamudi on July 02, 2026 • 1 vote • Status: DuplicateImplement a Practice Range with Dynamic Characters
by dr_hamudi on July 02, 2026 • 1 vote • Status: DuplicateSynchronize Anti-Aim Settings Between Console and PC
by dr_hamudi on July 02, 2026 • 1 vote • Status: DuplicateRedesign Ranked Points Allocation System
by dr_hamudi on July 02, 2026 • 1 vote • Status: Duplicate
No comments yet.
Loading comments...
Loading comments...
0 comments loaded
You need to join this project to comment on suggestions.
Join Project